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I find using the Clay Buildup brush essential to building up forms, whether it's straight or wavy hair.
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A good way to check the silhouette is to swap the mesh colour from white to black by pressing V (make sure PolyPaint is turned off).Ĭhecking the silhouette by pressing ‘V' (make sure PolyPaint is turned off) Tip 03: Clay Buildup brush Starting the sculpt at a lower resolution then slowly adding resolution as needed Tip 02: SilhouetteĪ well defined silhouette is essential to help establish the overall shape of the hair and how it informs the rest of the head. Sculpting hair for me is the reverse of the popular maxim start small and end big! A common error when sculpting hair is to get too detailed too quickly (this is what can make hair look lumpy). This way you are only able to think about the larger shapes before getting too detailed.
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Tip 01: ResolutionĪ good way to avoid the lumpy look that sometimes occurs with hair is to start sculpting at a very low resolution and then subdivide gradually. These techniques also assume the hair sculpt is either for physical reproduction or display purposes, hair systems and specific game engines are beyond the scope of this article. What if your hair ends up looking like a blobby mess of spaghetti, how can you improve your technique? I've selected these 10 tips from my own experience with sculpting hair in ZBrush to help you choose the right tools and techniques for the job.
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Hair should be the crowning glory of all your pieces. Well sculpted hair can really make the difference between lacklustre and professional looking sculpts. Sculpting hair can be one of the most challenging tasks to undertake in ZBrush James Cain shares some of his top tips to help you create great hair
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